The static void Init() method created in the previous section provides a simple place to easily explore and play with SadConsole without creating any real game code. If it is missing, add it.Īdditionally, the value should be set to net5.0. You can change the default namespace in the project properties in Visual Studio, or you can (in Visual Studio 2019) double-click the sadconsolegame.csproj file to open it and make sure the is set to SadConsoleGame. Make sure the namespace you're using is SadConsoleGame. If you're using the terminal, run dotnet run: You can run your program by pressing the F5 key. You should be able to run this code and see the following output. (new Rectangle(3, 3, 23, 3), Color.Violet, Color.Black, 0, Mirror.None) Hook the start event so we can add consoles to the system. Setup the engine and create the main window. To ensure that we start off with the same material, make your program.cs file look like the following: using System You can force the namespace by adding the setting to the node in the project file (the file with the. If you need to learn more about namespaces, visit the CSharp reference article. For this tutorial, make sure the default namespace is SadConsoleGame. The previous section leads you to material that helps you create a SadConsole project. Because of the added complexity, I do not recommend that you create a MonoGame project using the MonoGame Visual Studio templates.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |